<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Operating Systems on Deep Dive</title><link>https://isaac0804.github.io/tags/operating-systems/</link><description>Recent content in Operating Systems on Deep Dive</description><generator>Hugo -- gohugo.io</generator><language>en-us</language><lastBuildDate>Fri, 18 Sep 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://isaac0804.github.io/tags/operating-systems/index.xml" rel="self" type="application/rss+xml"/><item><title>Strategy = Tactics × Orchestration</title><link>https://isaac0804.github.io/posts/2026-09-18-strategy-tactics-orchestration/</link><pubDate>Fri, 18 Sep 2026 00:00:00 +0000</pubDate><guid>https://isaac0804.github.io/posts/2026-09-18-strategy-tactics-orchestration/</guid><description>Why Behavior Trees broke down for multi-agent coordination, how modeling our scheduler after an OS kernel solved dynamic regrouping, and the three safety invariants that eliminate race conditions.</description></item></channel></rss>